Ratings & Reviews performance provides an overview of what users think of your app. Here are the key metrics to help you identify how your app is rated by users and how successful is your review management strategy.
User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate.
***Based on the award-winning movie and developing TV series "Tell Me Who I Am" on www.kidpositive.tv*** A fun, challenging game that introduces players to scientists, inventors, engineers and physicians. Quickly match the faces and names of 30 "science leaders" with their historic accomplishments and see if your score places you on the Top 10 Leaderboard. FEATURES Challenge your knowledge, memory and quick response skills! Entire family will enjoy playing, learning and competing for best score...best for Ages 9+. Younger children can play with parents...learning to match faces with names they hear. Parents and teachers...play the game first and learn the answers then play with your children or students. Clock countdown keeps game fast paced and energized. Has convenient pause button. Automatically updated with new leaders so game stays fresh and challenging. Submit your own recommendations for new leaders to add to the game. Great as an extra-curricular home assignment or in-class learning competition. Give as an assignment and require students to share their scores by taking screenshot and sending text or email or sharing in a private group. You can also share game scores on Facebook directly from the app if you want to publicly share or compare with others. Look for new levels to be continually added! OBJECTIVE The ultimate objective of the game is to reach the maximum score of 160 and get listed on the Top 10 Leaderboard. Players win the most points by answering correctly as quickly as possible. You must first achieve at least 75 combined points on the first 5 levels in order to advance to Bonus Level 6, which is locked. CREATIVE SCIENTIFIC GENIUSES Includes: George Carruthers (invented camera that examines earth's atmosphere for pollutants) Patricia Bath (invented a device and technique for cataract removal) Ernest Champelle (discovered a new method to determine if extraterrestrial life really exists) Katherine Johnson (calculated precise math formulas key to sending astronauts to the Moon) Benjamin Banneker (invented first striking clock in America) Christine Darden (NASA scientist working to solve sonic boom factor) Elijah McCoy (invented a device that improved train travel. Mae C. Jemison (first African American woman in space) James West (developed a device that is now used in 90 percent of all contemporary microphones) Just to name a few! LEARNING Improve reading Learn about science and history Engage in critical thinking Boost motivation to learn Get introduced to new science careers •Great STEM career motivator as students get to know amazing African Americans in science, technology, engineering and science. •A good resource for Black History Month to encourage learning about African American scientists and inventors. •Teachers, homeschoolers, parents and enrichment program directors will want to assign students the mobile game app to take advantage of the ubiquity of mobile devices in the lives of kids and teens today. •After playing the game several times in an attempt to achieve the highest possible score, players will come to know each of the 30 science leaders and at least one of their accomplishments. •To extend this new knowledge, curiosity and interest from playing the game, infuse curricula with follow up lessons in science, reading, writing, geography, history and life skills in an engaging way. •To assist with with learning, KidPositive is releasing later this year the TellMeWhoIAm Science Leaders Learning Kit, and the Science Leaders mobile game will be a key resource in that curriculum for teachers and parents. •Although the game can and should be played by the entire family, the primary target age group for educational purposes is 9-14. ADDING NEW GAME LEVELS We will add new levels to the game to make it increasingly fun and challenging as well as introduce new Tell Me Who I Am games in the future.