I’ve enjoyed playing Talisman for over 25 years now and I think this iOS iteration (as well as the others) is a very well done translation of a classic board game experience into a modern app.
That said, I have been repeatedly frustrated by bugs that can render the game unwinnable or bugs that force a loss condition on me that makes no sense.
For example...
While on the last chapter of the Beyond the Veil story I uncovered an object that would allow me to dispel spirits and the final boss character of that chapter happens to be a spirit. Typically when you get to this boss you would lose all of your objects because you are killed and turned into a spirit yourself to battle him - however, I had another object that made all of my objects and followers soul bound so I could keep them even when I was killed and turned into a spirit. With this in mind, I thought I could simply go to the final boss and use my object to dispel his spirit and complete the chapter. This seemed perfectly reasonable to me, and apparently it seemed *half* reasonable to the game because it *did* dispel the boss, but it also stuck me in an infinite loop where I could only end my turn over and over and over again after that, never triggering the victory and completion of the chapter. This was intensely frustrating because it meant I had to start the entire chapter over again.
After starting that chapter over, I came across a card that moved all spirits on the board to the same location - this included the boss character that was typically on the crown of command space at the center. I thought this was great because it meant I could engage him without having to go through the center region at all. Unfortunately, despite the game moving him to the outer region due to that card, it wouldn’t allow me to fight him on that space he moved to. When I made my way to the crown of command, I was once again stuck in an infinite loop, unable to engage the final boss because he wasn’t there and once you’re on that space you can’t leave it unless you die.
A third example for you... while playing the first chapter of A Dwarf’s Tale, you have to collect multiple objects and then hold onto them while trying to find an astral conjunction event (or something like that, I forget the exact card). One of those objects you must collect is a talisman. I had gathered all of the objects, including the talisman and was moving around the outer region trying to get the astral conjunction event - if you lose any of these objects you fail the chapter and must start over. Well, before I could get the astral conjunction event, I encountered another card that asked me to roll for a random chance - I rolled a 1 and would be turned into a toad. I knew this would make me drop all my items and thus fail the chapter, so I used a fate point to re-roll - this time I rolled higher and was awarded another talisman. I was already at my object limit though so I couldn’t pick up the new talisman without discarding something I needed - so I simply chose not to take the new talisman. Unfortunately, the game registered this as if I had lost my talisman (keeping in mind that I still had my original talisman in my inventory - I simply declined to take the new one) and thus triggered a failure state, making me restart the chapter.
These are just a few examples of absolutely mind bogglingly frustrating bugs that I’ve experienced playing through the various stories on offer. I want to like this game but these sorts of bugs make it hard for me to recommend this to others.