GFXBench Benchmark
source

GFXBench Benchmark

(5 960)
Price
Free
Category
Tools
Last update
May 02, 2021
Publisher
Kishonti Ltd. Contact publisher
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Ratings & Reviews performance

Ratings & Reviews performance provides an overview of what users think of your app. Here are the key metrics to help you identify how your app is rated by users and how successful is your review management strategy.

Number of reviews,
total
5,960
Avg rating,
total
⭐3.3
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Description

2917 chars

GFXBench is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application. GFXBench 5.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads across multiple rendering APIs. Features: • Cross API benchmark using Vulkan and OpenGL Aztec Ruins: our first benchmark to test devices with game-like content using available for both Vulkan and OpenGL ES 3.2. • Aztec Ruins render features - Dynamic global illumination - Compute shader based HDR tone mapping, bloom and motion blur - Sub-pass based deferred rendering: Geometry and lighting passes take advantage of local memory caches. - Dynamic lighting and real-time shadows - Real time SSAO for depth-of-field effect • Automatically detects your device's capabilities and selects the most appropriate test set for your device to provide accurate information. Therefore, the list of available tests may vary between devices. • Car Chase for OpenGL ES 3.1 plus Android Extension Pack testing • Manhattan 3.0 for OpenGL ES 3.0 and Manhattan 3.1 for OpenGL ES 3.1 testing • Battery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations • Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene • Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information • On-screen and off-screen test run modes • Includes all previous low-level tests for devices with only ES2.0 capability. Test list (varied by Vulkan and OpenGL ES capabilities): • Aztec Ruins • Car Chase • Manhattan 3.1 • Manhattan • T-Rex • Tessellation • ALU 2 • Texturing • Driver Overhead 2 • Render Quality • Battery and Stability • ALU • Alpha Blending • Driver Overhead • Fill Please note: The full fledged benchmark needs at least 900 MB free space on the device (required for the high-level test scenes). Used permissions: • ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE, INTERNET These are used by the data downloading and updating processes. We try to constrain our downloads to Wifi networks. • WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE These are used to store and read downloaded data on the external storage if its more adequate. • BATTERY_STATS, CAMERA, READ_LOGS, WRITE_SETTINGS We strive to display the most detailed hardware information possible without any network communication. These flags are used for this purpose. You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com. If you need any help, please contact us via email at help@gfxbench.com!

Screenshots

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